![]() ![]() ![]() Instead, faces are assigned to a new smoothing group, creating a more visually appealing result. New faces that are generated when performingĮdit Poly > Cap are no longer left unsmoothed.Editable Poly objects and the Edit Poly modifier now automatically retriangulate faces when a vertex, edge, or face is adjusted in a way that causes edges or hidden faces to cross.The following improvements have also been made: The enhanced retriangulation algorithm that was introduced for the Editable Poly object in 3ds Max 2023.2 is now also used by theĮdit Poly modifier. Improved retriangulation using Edit Poly and Editable poly Previously, the extruded knot and its open knot target were welded to an average of the two positions.Ĭonnect Copy is on, the resulting extrusion now has edges that connect the spline vertices to the extruded segment. On a knot component: The extruded knot is now welded to the location of the open knot target.When performing a Spline Extrude (Shift + LMB drag).When performing a Spline vertex weld, the destination vertex is now accurately welded to the target.The following updates improve the accuracy and quality of results generated by spline welding operations: When a Material modifier is applied to a Mesh object, it now retains explicit normals.When a Material modifier is applied to a spline object, it now remains a spline object instead of being converted to a mesh class object, allowing it to be further affected and adjusted by other spline based modifiers.SeeĪuto Smooth is now at least 10% faster. ![]() Faster processing with the STL Check Modifier: Checking dense meshes is now up to 5000% faster.Import STL File dialog has also been updated, making the difference between the two Faster STL import: Importing STL files is now up to 10,000x faster.Mirror Axis is now X to better align with artist's workflows. ![]()
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